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Magnetic Field

Spell

Magnetic Field

2 sec20 sec cooldownSelf Only

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Harnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled.

Magnetic Field

Tooltip

Harnesses electrical currents around the caster to create a magnetic field that grows in power the longer it is channeled. Creatures caught in the area of effect are pulled toward the caster. Players of the caster suffer 19.4204 Nature damage every 1 seconds.

How it works

Casting it triggers a 20 sec global cooldown.

Magnetic Field is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Magnetic Field.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 26.

What it does

Magnetic Field is a spell with a 2 sec cast, no range (it targets the caster), a 20 sec cooldown and effects that last 10 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Magnetic Field (record #120101).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

RangeSelf Only
Cast time2 sec
Cooldown20 sec
Global cooldown20 sec
GCD categoryCategory id 1159
Duration10 sec
Effect #1Dummy (3)
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Magnetic Field
Effect #3Apply Aura (6)
Aura type id 26

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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