Tooltip
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : damage, 1 sec
2 points: damage, 2 sec
3 points: damage, 3 sec
4 points: damage, 4 sec
5 points: damage, 5 sec
How it works
Each cast of Maim costs 30 Energy. Casting it triggers a 1 sec global cooldown.
Maim is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). It scales with 0.144 times attack power. Its area radius is 5 yards.
What it does
Maim is a Physical spell with an instant cast, a range of 5 yards and a 30 sec cooldown. When cast it deals Physical damage in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Attack power coefficient: 0.144 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Maim appears in: 1 talent and 2 teaching spells.
Talents
- Maim for Druid (Balance, Feral, Guardian, Restoration)Talent
Teaching spells
- Feral Affinity (record #202155)Teaches this spell
- Feral Affinity (record #202157)Teaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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