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Malfunction

Spell

Malfunction

Nature

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2.5 secSelf Only

The caster malfunctions for 5 sec, inflicting Nature damage to all players every 1 sec, knocking them back, and reducing their movement speed by 50% for 5 sec.

Malfunction

Tooltip

The caster malfunctions for 5 sec, inflicting Nature damage to all players every 1 sec, knocking them back, and reducing their movement speed by 50% for 5 sec.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 5 times over the full 5 sec. It triggers Malfunction.

What it does

Malfunction is a Nature spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura every 1 sec. It also casts Malfunction (record #451133).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2.5 sec
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Malfunction

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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