Tooltip
The caster malfunctions for 6 sec, inflicting Nature damage to all players every 1 sec and knocking them back.
How it works
Malfunction is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 5 yards.
What it does
Malfunction is a Nature spell with an instant cast and a range of 10 yards. When cast it deals a percentage of weapon damage (base value 150) in a 5 yard radius and has a Knock Back effect in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 5 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 125 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Malfunction appears in: 1 spell that casts it.
Spells that cast it
- MalfunctionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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