Spell
Mangle
Physical
Rake the target for 147 damage and an additional 110 damage over 15 sec.
Tooltip
Rake the target for 147 damage and an additional 110 damage over 15 sec.
How it works
Each cast of Mangle costs 40 Energy. Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Mangle is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 147.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 22 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 5 times over the full 15 sec (110 base in total).
What it does
Mangle is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals Physical damage (base value 147) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | School Damage (2) Value: 147 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 22 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.