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Mangle

Spell

Mangle

Physical

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Instant castCombat Range

Mangle the target, dealing Physical damage and additional damage over 8 sec.

Mangle

Tooltip

Mangle the target, dealing Physical damage and additional damage over 8 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Mangle is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 147.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 22 per tick. It applies the bleeding mechanic. It ticks every 3 sec.

What it does

Mangle is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage (base value 147) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration8 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks1
Effect #1School Damage (2)
Value: 147
Effect #2Apply Aura (6)
Aura type id 3
Value: 22
Mechanic: Bleeding
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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