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Marauding Mists

Spell

Marauding Mists

Nature

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2.5 secSelf Only

Inflicts 92.3597 Nature damage to all enemies and disorienting them for 8 sec.

Marauding Mists

Tooltip

Inflicts 92.3597 Nature damage to all enemies and disorienting them for 8 sec.

How it works

Marauding Mists is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 92.3597. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It applies the disoriented mechanic. Its area radius is 8 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50. Its area radius is 8 yards.

What it does

Marauding Mists is a Nature spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Nature damage (base value 92.3597) in an 8 yard radius, applies an aura with the disoriented mechanic in an 8 yard radius and applies an aura in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2.5 sec
Duration8 sec
Effect #1School Damage (2)
Value: 92.3597
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 5
Mechanic: Disoriented
Radius: 8 yards
Effect #3Apply Aura (6)
Aura type id 33
Value: 50
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Marauding Mists appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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