How it works
Marked for Torment is built from 4 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Hacking Torment.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Slicing Torment.
- Effect 3 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Flaying Torment.
- Effect 4 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Marked for Torment.
What it does
Marked for Torment is a Fire and Shadow spell with an instant cast and a range of 300 yards. It also casts Hacking Torment, Slicing Torment, Flaying Torment and Marked for Torment (record #422961).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 203 Radius: 300 yards Trigger spell: Hacking Torment |
| Effect #2 | Effect 203 Radius: 300 yards Trigger spell: Slicing Torment |
| Effect #3 | Effect 203 Radius: 300 yards Trigger spell: Flaying Torment |
| Effect #4 | Effect 203 Radius: 300 yards Trigger spell: Marked for Torment |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.