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Martial Instincts

Spell

Martial Instincts

Physical

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Monk

Instant castSelf Only

Increases your Physical damage done by 5% and Avoidance increased by 2%.

Martial Instincts

Tooltip

Increases your Physical damage done by 5% and Avoidance increased by 2%.

How it works

Martial Instincts is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 229. Its base value is -2.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 429. Its base value is 5.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 531. Its base value is 2.

What it does

Martial Instincts is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 79
Value: 5
Misc value: 1
Effect #2Apply Aura (6)
Aura type id 229
Value: -2
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 429
Value: 5
Effect #4Apply Aura (6)
Aura type id 531
Value: 2

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Martial Instincts appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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