Spell
Martial Instincts
Physical
Increases your Physical damage done by 5% and Avoidance increased by 2%.
Tooltip
Increases your Physical damage done by 5% and Avoidance increased by 2%.
How it works
Martial Instincts is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 229. Its base value is -2.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 429. Its base value is 5.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 531. Its base value is 2.
What it does
Martial Instincts is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 5 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 229 Value: -2 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 429 Value: 5 |
| Effect #4 | Apply Aura (6) Aura type id 531 Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Martial Instincts appears in: 1 talent.
Talents
- Martial Instincts for Monk (Brewmaster, Windwalker, Mistweaver)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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