Tooltip
Inflicts Nature damage to all enemies, knocking them into the air.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Massive Stomp is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 20 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 150. Its area radius is 20 yards.
What it does
Massive Stomp is a Nature spell with a 1 sec cast, no range (it targets the caster) and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 150) in a 20 yard radius and has a Knock Back effect in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 20 yards |
| Effect #2 | Knock Back (98) Value: 150 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.