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Massive Stomp

Spell

Massive Stomp

Nature

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1 sec2 sec cooldownLong Range

Inflicts Nature damage to all enemies, knocking them into the air.

Massive Stomp

Tooltip

Inflicts Nature damage to all enemies, knocking them into the air.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Massive Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 180. Its area radius is 40 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 45. Its area radius is 40 yards.

What it does

Massive Stomp is a Nature spell with a 1 sec cast, a range of 40 yards and a 2 sec cooldown. When cast it deals Nature damage (base value 180) in a 40 yard radius and has a Knock Back effect in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time1 sec
Cooldown2 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 180
Radius: 40 yards
Effect #2Knock Back (98)
Value: 45
Misc value: 25
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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