Spell
Master Marksman
Physical
Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Tooltip
Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
How it works
Its dispel type is client id 11.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It ticks every 2 sec, 3 times over the full 6 sec.
What it does
Master Marksman is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.