Spell
Master Poisoner
Physical
Increases the non-damaging effects of your weapon poisons by 20%.
Tooltip
Increases the non-damaging effects of your weapon poisons by 20%.
How it works
Master Poisoner is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20. It triggers Amplifying Poison.
What it does
Master Poisoner is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Amplifying Poison.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 20 Misc value: 3 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 20 Misc value: 12 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 20 Misc value: 12 Trigger spell: Amplifying Poison |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Master Poisoner appears in: 1 talent.
Talents
- Master Poisoner for Rogue (Assassination, Outlaw, Subtlety)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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