How it works
Maul is built from 2 client effects, applied in this order:
- Effect 1 is Jump (effect type 41). Its base value is 100.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 200.
What it does
Maul is a spell with an instant cast and a range of 30 yards. When cast it makes the caster jump to the target.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Effect #1 | Jump (41) Value: 100 Misc value: 40 |
| Effect #2 | Effect 165 Value: 200 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.