Spell
Melt Armor
Fire
Nature
Breath of Eons causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
Tooltip
Breath of Eons causes enemies to take 20% increased damage from Bombardments and Essence abilities for 12 sec.
The duration of this effect is extended when Deep Breath is cast multiple times.
How it works
Melt Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 20.
What it does
Melt Armor is a Fire and Nature spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Effect 0 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Melt Armor appears in: 2 talents.
Talents
- Melt Armor for Evoker (Devastation, Preservation, Augmentation)
Hero talent tree: ScalecommanderTalent - Melt Armor (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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