Tooltip
Deteriorates targeted players' minds, immediately draining 15 Sanity and additionally inflicting 7.5 Shadow damage every second for 12 sec.
How it works
Mental Decay is built from 2 client effects, applied in this order:
- Effect 1 is Power Burn (effect type 62). Its base value is 15.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7.5 per tick. It ticks every 1 sec, 12 times over the full 12 sec (90 base in total).
What it does
Mental Decay is a Shadow spell with an instant cast, an unlimited range and effects that last 12 sec. When cast it burns a resource on the target (base value 15) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | Power Burn (62) Value: 15 Misc value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 7.5 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mental Decay appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- N'Zoth the Corruptor in Ny'alotha, the Waking City
Journal section: Sanity > Gift of N'Zoth > Servant of N'Zoth
Encounter creatures: N'Zoth, the CorruptorRaid boss ability
Spells that cast it
- Mental DecayTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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