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Meteor Axe

Spell

Meteor Axe

Fire

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Instant castAnywhere - Unlimited

Embar targets two players and hurls conjured fire axes at them, inflicting 180 Fire damage split between all targets, increasing damage taken from by 300% and inflicting an additional 6 Fire damage...

Meteor Axe

Tooltip

Embar targets two players and hurls conjured fire axes at them, inflicting 180 Fire damage split between all targets, increasing damage taken from by 300% and inflicting an additional 6 Fire damage every 1.5 sec. for 15 sec. Leaves behind on impact.

Any Earthen Pillars in the blast will be destroyed.

How it works

Meteor Axe is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 180. It applies the infected mechanic. Its area radius is 10 yards.
  2. Effect 2 is effect type 212, which the datamine does not name. Its area radius is 10 yards.

What it does

Meteor Axe is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 180) with the infected mechanic in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 180
Mechanic: Infected
Radius: 10 yards
Effect #2Effect 212
Misc value: 1958
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Meteor Axe appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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