Spell
Mighty Charge
Physical
Charges an enemy, inflicting normal damage plus bonus damage and knocking back the opponent.
Tooltip
Charges an enemy, inflicting normal damage plus bonus damage and knocking back the opponent.
How it works
Mighty Charge is built from 4 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100.
- Effect 2 is effect type 96, which the datamine does not name.
- Effect 3 is Weapon Damage (effect type 58). Its base value is 0.2235. It scales with 1 times spell power.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Mighty Charge is a Physical spell with an instant cast, a range of 15-60 yards and effects that last 0.7 sec. When cast it has a Knock Back effect, deals weapon damage (base value 0.2235) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15-60 yards (15-to-60) |
| Cast time | Instant |
| Duration | 0.7 sec |
| Effect #1 | Knock Back (98) Value: 100 |
| Effect #2 | Effect 96 |
| Effect #3 | Weapon Damage (58) Value: 0.2235 Spell power coefficient: 1 |
| Effect #4 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.