Spell
Mindgames
Shadow
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
Tooltip
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
Reversed damage and healing generate up to 20 Insanity.]
][For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Reversed damage and healing restore up to 4% mana.]
How it works
Mindgames is built from 3 client effects, applied in this order:
- Effect 1 is Heal (effect type 10).
- Effect 2 is Energize (effect type 30). Its base value is 10.
- Effect 3 is effect type 137, which the datamine does not name. Its base value is 2.
What it does
Mindgames is a Shadow spell with an instant cast and a range of 100 yards. When cast it heals and restores a resource (base value 10).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Heal (10) |
| Effect #2 | Energize (30) Value: 10 Misc value: 13 |
| Effect #3 | Effect 137 Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.