Tooltip
Agility increased by 8% while not in demon form.
Collapsing Star damage increased by 20%.
How it works
Monster Rising is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 5 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 20.
What it does
Monster Rising is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 5 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Monster Rising appears in: 2 talents.
Talents
- Monster Rising for Demon Hunter (Havoc, Vengeance, Devourer)
Hero talent tree: Fel-ScarredTalent - Monster Rising for Demon Hunter (Havoc, Vengeance, Devourer) (definition #141381)
Hero talent tree: Void-ScarredTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 15 to 20 (patch 12.1.5)
Comments
Read player comments on Monster Rising at Wowhead (opens Wowhead in a new tab)