Tooltip
Agility increased by 8% while not in demon form.
Collapsing Star damage increased by 20%.
How it works
Monster Rising is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 137. Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 137. Its base value is 10.
What it does
Monster Rising is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 137 Value: 8 Misc value: 2 |
| Effect #2 | Apply Aura (6) Aura type id 137 Value: 10 Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 15 to 10 (patch 12.1.5)
Comments
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