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Mortal Strike

Spell

Mortal Strike

Physical

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Warrior

Instant cast6 sec cooldownCombat Range

A vicious strike that deals Physical damage and reduces the effectiveness of healing on the target for 10 sec.

Mortal Strike

Tooltip

A vicious strike that deals Physical damage and reduces the effectiveness of healing on the target for 10 sec.

When your Mortal Strike is affecting a target, healing effects on you are increased by 10%.

Replaces Heroic Strike.

How it works

Each cast of Mortal Strike costs 20 Rage. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Mortal Strike is built from 5 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Mortal Wounds.
  2. Effect 2 is effect type 121, which the datamine does not name. Its base value is 1. It scales with 1 times spell power.
  3. Effect 3 is Weapon % Damage (effect type 31). Its base value is 225.
  4. Effect 4 is Energize (effect type 30).
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 10.

What it does

Mortal Strike is a Physical spell with an instant cast, a range of 5 yards, a 6 sec cooldown and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 225), restores a resource and applies an aura. It also casts Mortal Wounds.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost20 Rage
Range5 yards (Combat Range)
Cast timeInstant
Cooldown6 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Proc chanceAlways
Effect #1Trigger Spell (64)
Trigger spell: Mortal Wounds
Effect #2Effect 121
Value: 1
Spell power coefficient: 1
Effect #3Weapon % Damage (31)
Value: 225
Effect #4Energize (30)
Misc value: 1
Effect #5Apply Aura (6)
Aura type id 118
Value: 10
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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