Spell
Mortal Strike
Physical
A vicious strike that deals (57.5% of Attack Power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Tooltip
A vicious strike that deals (57.5% of Attack Power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.
How it works
It works on charges (charge category 971); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Mortal Strike is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Mortal Wounds.
- Effect 2 is Dummy (effect type 3). It scales with 0.25 times spell power.
- Effect 3 is School Damage (effect type 2). It scales with 0.5755 times attack power.
- Effect 4 is Energize (effect type 30).
What it does
Mortal Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource. It also casts Mortal Wounds.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 971 (charge count not in the datamine) |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Chain targets: 1 Trigger spell: Mortal Wounds |
| Effect #2 | Dummy (3) Spell power coefficient: 0.25 Chain targets: 1 |
| Effect #3 | School Damage (2) Attack power coefficient: 0.5755 Chain targets: 1 |
| Effect #4 | Energize (30) Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.