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Mortal Strike

Spell

Mortal Strike

Physical

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Warrior

Instant castCombat Range

A vicious strike that deals (57.5% of Attack Power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.

Mortal Strike

Tooltip

A vicious strike that deals (57.5% of Attack Power) Physical damage and reduces the effectiveness of healing on the target for 10 sec.

How it works

It works on charges (charge category 971); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Mortal Strike is built from 4 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Mortal Wounds.
  2. Effect 2 is Dummy (effect type 3). It scales with 0.25 times spell power.
  3. Effect 3 is School Damage (effect type 2). It scales with 0.5755 times attack power.
  4. Effect 4 is Energize (effect type 30).

What it does

Mortal Strike is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource. It also casts Mortal Wounds.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 971 (charge count not in the datamine)
Proc chanceAlways
Effect #1Trigger Spell (64)
Chain targets: 1
Trigger spell: Mortal Wounds
Effect #2Dummy (3)
Spell power coefficient: 0.25
Chain targets: 1
Effect #3School Damage (2)
Attack power coefficient: 0.5755
Chain targets: 1
Effect #4Energize (30)
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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