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Mutagenic Venom

Spell

Mutagenic Venom

Physical

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Instant castThree Hundred Yards

The mutated venom destabilizes your immune system, inflicting 30 Nature damage every 1 sec to players for 5 sec.

Mutagenic Venom

Tooltip

The mutated venom destabilizes your immune system, inflicting 30 Nature damage every 1 sec to players for 5 sec. Any s hit warp into a.

Upon expiring, creates a weakened. After weakening 3 times, the mutation collapses, triggering a.

How it works

Its aura procs every time its trigger condition is met.

Mutagenic Venom is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 5 times over the full 5 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.

What it does

Mutagenic Venom is a spell with an instant cast, a range of 300 yards and effects that last 5 sec. When cast it applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration5 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 23
Misc value: 1309738
Period: every 1 sec
Effect #2Dummy (3)
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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