Spell
Necrotic Strike
Nature
Shadow
A vicious strike that deals (30% of Attack Power) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 6% of the target's maximum health in healing received.
Tooltip
A vicious strike that deals (30% of Attack Power) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 6% of the target's maximum health in healing received.
How it works
Each cast of Necrotic Strike costs 1 Runes. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Necrotic Strike is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). It scales with 0.3 times attack power. Its area radius is 8 yards.
- Effect 3 is Dummy (effect type 3). Its base value is 1.
- Effect 4 is Dummy (effect type 3). Its base value is 6.
What it does
Necrotic Strike is a Nature and Shadow spell with an instant cast and a range of 5 yards. When cast it deals Nature and Shadow damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Cost | 1 Runes |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Attack power coefficient: 0.3 Radius: 8 yards |
| Effect #3 | Dummy (3) Value: 1 |
| Effect #4 | Dummy (3) Value: 6 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.