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Oblivion

Spell

Oblivion

HolyNatureShadowArcane

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Instant castSelf Only

Halondrus brings an end to all life.

Oblivion

Tooltip

Halondrus brings an end to all life.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 800. Its area radius is 1000 yards.

What it does

Oblivion is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 800) in a 1000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 800
Radius: 1000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Oblivion appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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