Tooltip
Halondrus brings an end to all life.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 800. Its area radius is 1000 yards.
What it does
Oblivion is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 800) in a 1000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 800 Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Oblivion appears in: 1 spell that casts it.
Spells that cast it
- OblivionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Oblivion at Wowhead (opens Wowhead in a new tab)