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Oblivion

Spell

Oblivion

Shadow

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Instant castThree Hundred Yards

Being struck with most Void abilities causes Oblivion, inflicting 2 Shadow damage every 1 sec for 25 sec.

Oblivion

Tooltip

Being struck with most Void abilities causes Oblivion, inflicting 2 Shadow damage every 1 sec for 25 sec. Upon reaching 10 applications, the affected player is lost in the.

How it works

Its aura procs every time its trigger condition is met.

Oblivion is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 0.5 sec, 50 times over the full 25 sec (500 base in total).
  2. Effect 2 is Dummy (effect type 3). Its base value is 1.

What it does

Oblivion is a Shadow spell with an instant cast, a range of 300 yards and effects that last 25 sec. When cast it applies an aura every 0.5 sec. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration25 sec
Proc chanceAlways
Max stacks10
Effect #1Apply Aura (6)
Aura type id 226
Value: 10
Period: every 0.5 sec
Effect #2Dummy (3)
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Oblivion appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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