Tooltip
Being struck with most Void abilities causes Oblivion, inflicting 2 Shadow damage every 1 sec for 25 sec. Upon reaching 10 applications, the affected player is lost in the.
How it works
Its aura procs every time its trigger condition is met.
Oblivion is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 0.5 sec, 50 times over the full 25 sec (500 base in total).
- Effect 2 is Dummy (effect type 3). Its base value is 1.
What it does
Oblivion is a Shadow spell with an instant cast, a range of 300 yards and effects that last 25 sec. When cast it applies an aura every 0.5 sec. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 25 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 10 Period: every 0.5 sec |
| Effect #2 | Dummy (3) Value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Oblivion appears in: 1 boss encounter.
Boss encounters
- Scalecommander Sarkareth in Aberrus, the Shadowed Crucible
Encounter creatures: Scalecommander Sarkareth, Empty Recollection, Null GlimmerRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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