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Overdrive

Spell

Overdrive

Physical

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1 secSelf Only

Stix eventually becomes impatient and forces his mech into Overdrive, temporarily reducing all damage taken by 99% as he soars sky-high and rains down countless s.

Overdrive

Tooltip

Stix eventually becomes impatient and forces his mech into Overdrive, temporarily reducing all damage taken by 99% as he soars sky-high and rains down countless s.

He then plunges back down with and operates at until defeated.

How it works

Overdrive is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 100 per tick. It ticks every 1 sec, 9 times over the full 9 sec (900 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.

What it does

Overdrive is a spell with a 1 sec cast, no range (it targets the caster) and effects that last 9 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Duration9 sec
Effect #1Apply Aura (6)
Aura type id 226
Value: 100
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 87
Value: -99
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overdrive appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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