Tooltip
Devmorta cultivates a rich field of overgrowth, inflicting 30 Nature damage every 2 sec and reducing movement speed by 30% to players that enter the growth.
How it works
Overgrowth is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179).
- Effect 2 is School Damage (effect type 2). Its base value is 5.1711. Its area radius is 7 yards.
What it does
Overgrowth is a Nature spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it has a Create Area Effect effect and deals Nature damage (base value 5.1711) in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Create Area Effect (179) Misc value: 21432 |
| Effect #2 | School Damage (2) Value: 5.1711 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overgrowth appears in: 1 spell that casts it.
Spells that cast it
- OvergrowthTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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