Tooltip
Devmorta cultivates a rich field of overgrowth, inflicting 30 Nature damage every 2 sec and reducing movement speed by 30% to players that enter the growth.
How it works
Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Overgrowth is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 2 sec, 4 times over the full 8 sec (8 base in total).
What it does
Overgrowth is a Nature spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it applies an aura with the snared mechanic and applies an aura every 2 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 8 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.