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Overgrowth

Spell

Overgrowth

Nature

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Instant castAnywhere - Unlimited

Devmorta cultivates a rich field of overgrowth, inflicting 30 Nature damage every 2 sec and reducing movement speed by 30% to players that enter the growth.

Overgrowth

Tooltip

Devmorta cultivates a rich field of overgrowth, inflicting 30 Nature damage every 2 sec and reducing movement speed by 30% to players that enter the growth.

How it works

Its dispel type is client id 4. Its aura procs every time its trigger condition is met.

Overgrowth is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 2 sec, 4 times over the full 8 sec (8 base in total).

What it does

Overgrowth is a Nature spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it applies an aura with the snared mechanic and applies an aura every 2 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration8 sec
Dispel typeDispel type id 4
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 33
Value: -30
Mechanic: Snared
Effect #2Apply Aura (6)
Aura type id 3
Value: 2
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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