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Overload

Spell

Overload

Nature

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2 sec3 sec cooldownLonger Range

Inflicts 1.55459 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 4.78076 Nature damage to their allies every 1 sec.

Overload

Tooltip

Inflicts 1.55459 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 4.78076 Nature damage to their allies every 1 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Overload is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. It triggers Overload.
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Charged Ground.
  3. Effect 3 is School Damage (effect type 2). Its base value is 1.5546.

What it does

Overload is a Nature spell with a 2 sec cast, a range of 45 yards and a 3 sec cooldown. When cast it deals Nature damage (base value 1.5546). It also casts Overload (record #173326) and Charged Ground.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range45 yards (Longer Range)
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Effect #1Effect 140
Trigger spell: Overload
Effect #2Effect 140
Trigger spell: Charged Ground
Effect #3School Damage (2)
Value: 1.5546

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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