Tooltip
Inflicts 1.55459 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 4.78076 Nature damage to their allies every 1 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overload is built from 3 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Overload.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Charged Ground.
- Effect 3 is School Damage (effect type 2). Its base value is 1.5546.
What it does
Overload is a Nature spell with a 2 sec cast, a range of 45 yards and a 3 sec cooldown. When cast it deals Nature damage (base value 1.5546). It also casts Overload (record #173326) and Charged Ground.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Effect 140 Trigger spell: Overload |
| Effect #2 | Effect 140 Trigger spell: Charged Ground |
| Effect #3 | School Damage (2) Value: 1.5546 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.