Tooltip
Overwhelm and enemy's defenses, inflicting 125% normal damage and stunning the target for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overwhelm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 125.
What it does
Overwhelm is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 3 sec. When cast it applies an aura with the stunned mechanic and deals a percentage of weapon damage (base value 125).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #2 | Weapon % Damage (31) Value: 125 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.