Tooltip
The caster blasts the target with an intense burst of Shadow energies for 40 Shadow damage. The victim then heals for 20 over 6 sec.
How it works
Pain Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 10 per tick. It ticks every 3 sec, 2 times over the full 6 sec (20 base in total).
What it does
Pain Spike is a Shadow spell with a 2 sec cast, a range of 100 yards and effects that last 6 sec. When cast it deals Shadow damage (base value 40) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 40 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 10 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.