Tooltip
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
How it works
Each cast of Paralysis costs 20 Energy. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Paralysis is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 60.
What it does
Paralysis is a spell with an instant cast, a range of 20 yards, a 45 sec cooldown and effects that last 1 min. When cast it applies an aura. The client files the whole spell under the incapacitated mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1 min |
| Mechanic | Incapacitated |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Value: 1 |
| Effect #2 | Effect 0 Value: 60 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.