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Paralysis

Spell

Paralysis

Physical

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Monk

Instant cast45 sec cooldownTwenty yards

Incapacitates the target for 1 min.

Paralysis

Tooltip

Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.

How it works

Each cast of Paralysis costs 20 Energy. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Paralysis is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1.
  2. Effect 2 is effect type 0, which the datamine does not name. Its base value is 60.

What it does

Paralysis is a spell with an instant cast, a range of 20 yards, a 45 sec cooldown and effects that last 1 min. When cast it applies an aura. The client files the whole spell under the incapacitated mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost20 Energy
Range20 yards (Twenty yards)
Cast timeInstant
Cooldown45 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration1 min
MechanicIncapacitated
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 12
Value: 1
Effect #2Effect 0
Value: 60

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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