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Paralyzing Venom

Spell

Paralyzing Venom

Nature

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2 secTwenty yards

The caster spits venom at their target, inflicting Nature damage.

Paralyzing Venom

Tooltip

The caster spits venom at their target, inflicting Nature damage. The target suffers additional Nature damage every 2 sec and their movement speed is reduced for 10 sec.

How it works

Its dispel type is client id 4.

Paralyzing Venom is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 20 per tick. It ticks every 2 sec, 5 times over the full 10 sec (100 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33.

What it does

Paralyzing Venom is a Nature spell with a 2 sec cast, a range of 20 yards and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 125), applies an aura every 2 sec and applies an aura. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time2 sec
Duration10 sec
MechanicSnared
Dispel typeDispel type id 4
Effect #1Weapon % Damage (31)
Value: 125
Effect #2Apply Aura (6)
Aura type id 70
Value: 20
Period: every 2 sec
Effect #3Apply Aura (6)
Aura type id 33

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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