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Paranoia

Spell

Paranoia

Physical

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Instant castSelf Only

Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players with.

Paranoia

Tooltip

Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players with. If their disguises are not found and defeated within 30 sec, they erupt forth with.

How it works

Paranoia is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.

What it does

Paranoia is a spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration3 sec
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Apply Aura (6)
Aura type id 87
Value: -99
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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