Tooltip
General Umbriss stomps the ground, causing multiple to erupt around him for 2 min, inflicting 20 damage to players and knocking them back.
inflicts 10 Physical damage to players within every 1 sec.
Shattered Rocks explodes from Pillar of Might when it is destroyed.
How it works
Pillar of Might is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 6 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 6 yards.
- Effect 3 is Create Area Effect (effect type 179).
What it does
Pillar of Might is a Physical spell with an instant cast, a range of 100 yards and effects that last 2 min. When cast it deals Physical damage (base value 20) in a 6 yard radius and has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 min |
| Effect #1 | School Damage (2) Value: 20 Radius: 6 yards |
| Effect #2 | Effect 144 Value: 50 Misc value: 50, 3 Radius: 6 yards |
| Effect #3 | Create Area Effect (179) Misc value: 33156 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Pillar of Might appears in: 1 spell that casts it.
Spells that cast it
- Pillar of MightTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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