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Pillar of Might

Spell

Pillar of Might

Physical

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Instant castVision Range (AOI)

General Umbriss stomps the ground, causing multiple to erupt around him for 2 min, inflicting 20 damage to players and knocking them back.

Pillar of Might

Tooltip

General Umbriss stomps the ground, causing multiple to erupt around him for 2 min, inflicting 20 damage to players and knocking them back.

inflicts 10 Physical damage to players within every 1 sec.

Shattered Rocks explodes from Pillar of Might when it is destroyed.

How it works

Pillar of Might is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Pillar of Might is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1928, 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Pillar of Might appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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