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Pin

Spell

Pin

Physical

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Hunter

Instant cast10 sec cooldownCombat Range

The Crab claws at the target's feet with its pincers, slowing movement by 50% for 6 sec.

Pin

Tooltip

The Crab claws at the target's feet with its pincers, slowing movement by 50% for 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.

What it does

Pin is a spell with an instant cast, a range of 5 yards, a 10 sec cooldown and effects that last 6 sec. When cast it applies an aura. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown10 sec
Global cooldownNone
Duration6 sec
MechanicSnared
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 33
Value: -50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Pin appears in: 1 skill line.

Skill lines

  • Pet - Crab, learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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