When compared to the spider's [spell=4167] ability, Crab 'Pin' (and the identical [spell=90327] from Dogs) seems to be overwhelmingly underpowered.
The Crab's Pin is a 4 second pin, as long as the crab is channeling. The crab must remain in range of the enemy and do absolutely nothing in those 4 seconds in order to maintain the pin. The enemy is not stunned, but may continue to attack the crab in melee or with spells. The cooldown on this ability is 40 seconds.
The Spider's web is a 30 yard ranged pin which spits a web at the enemy. The enemy is pinned in place for 5 seconds, and the spider can go on to do other things, *or* can attack the enemy it has just webbed, without breaking the pin that it has created. The cooldown on this ability is 40 seconds.
Compare.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You could just have 5 spiders and rotate them, if you were going through that much trouble, giving you 5 useful roots instead of 1 useful root and 2 annoying ones.
This ability was stealth nerfed several patches ago and now breaks on ANY damage. Not recommended anymore, especially for PVP. All it is good for now is to stop a runner briefly till you can catch up and concussive shot (which is really not necessary though).
Venom web spray, web, and lock jaw were also nerfed the same way.
Tooltip
The Crab claws at the target's feet with its pincers, slowing movement by 50% for 6 sec.
Spell facts
Datamined from the current retail build. Numbers that scale with level or stats are shown at their base value.
More Pet - Crab spells
Related
Community notes from Wowhead · 4 comments
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