Tooltip
The caster spits a bolt of poison at their current target inflicting Nature damage and poisons to inflict additional Nature damage every 1 sec for 5 sec.
How it works
Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Poison Bolt is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It ticks every 1 sec, 5 times over the full 5 sec (125 base in total).
What it does
Poison Bolt is a Nature spell with a 2.5 sec cast, a range of 40 yards and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 125) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Duration | 5 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Weapon % Damage (31) Value: 125 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.