Tooltip
Upon reaching their fixate target, the spirit possesses the player, forcing them to attack their allies until sufficient damage is taken.
How it works
Possession is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 203, which the datamine does not name. It triggers Fixate.
What it does
Possession is a spell with an instant cast and a range of 100 yards. It also casts Fixate.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Effect 203 Trigger spell: Fixate |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.