Tooltip
Upon reaching their fixate target, the spirit possesses the player, forcing them to attack their allies until sufficient damage is taken.
How it works
Possession is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 177. Its base value is 9999.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 9999.
- Effect 3 is effect type 136, which the datamine does not name. Its base value is 100.
What it does
Possession is a Shadow spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 177 Value: 9999 Misc value: 2 |
| Effect #2 | Apply Aura (6) Aura type id 69 Value: 9999 Misc value: 127 |
| Effect #3 | Effect 136 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Possession appears in: 1 boss encounter.
Boss encounters
- Artificer Xy'mox in Castle Nathria
Journal section: Sire Denathrius' Private Collection > Crystal of Phantasms > Fleeting Spirit
Encounter creatures: Artificer Xy'MoxRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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