Tooltip
reduces the player's movement speed by 5% per application.
Upon reaching applications, the player's body is overloaded with primal frost energy and.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Primal Chill is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 7.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 5.
What it does
Primal Chill is a Frost spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura. The client files the whole spell under the snared mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 7 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Primal Chill appears in: 3 spells that cast it.
Spells that cast it
- Frozen SolidTriggers this spell
- Ice BlastTriggers this spell
- Cold ClawsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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