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Primal Deconstruction Charge

Spell

Primal Deconstruction Charge

Fire

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Instant castTower 100

Inflicts Fire damage to enemies in a 8 yard radius.

Primal Deconstruction Charge

Tooltip

Inflicts Fire damage to enemies in a 8 yard radius. This explosion is powerful enough to cause moderate siege damage.

How it works

Primal Deconstruction Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its area radius is 8 yards.
  2. Effect 2 is effect type 87, which the datamine does not name. Its base value is 200. Its area radius is 8 yards.
  3. Effect 3 is effect type 86, which the datamine does not name. Its area radius is 8 yards.

What it does

Primal Deconstruction Charge is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Tower 100)
Cast timeInstant
Effect #1School Damage (2)
Radius: 8 yards
Effect #2Effect 87
Value: 200
Radius: 8 yards
Effect #3Effect 86
Misc value: 8
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Primal Deconstruction Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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