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Primal Wrath

Spell

Primal Wrath

Physical

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Druid

Instant castEight yards

Finishing move that deals instant damage and applies Rip to all enemies.

Primal Wrath

Tooltip

Finishing move that deals instant damage and applies Rip to all enemies. Lasts longer per combo point.

1 point : plus Rip for 4 sec
2 points: plus Rip for 6 sec
3 points: plus Rip for 8 sec
4 points: plus Rip for 10 sec
5 points: plus Rip for 12 sec

How it works

Each cast of Primal Wrath costs 25 Energy. Casting it triggers a 1 sec global cooldown.

Primal Wrath is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.155 times attack power. Its area radius is 10 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 2.

What it does

Primal Wrath is a Physical spell with an instant cast and a range of 8 yards. When cast it deals Physical damage in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost25 Energy
Range8 yards (Eight yards)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Attack power coefficient: 0.155
Radius: 10 yards
Effect #2Dummy (3)
Value: 2

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Primal Wrath appears in: 1 talent.

Talents

  • Primal Wrath for Druid (Balance, Feral, Guardian, Restoration)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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