Tooltip
Finishing move that deals instant damage and applies Rip to all enemies. Lasts longer per combo point.
1 point : 0.344 plus Rip for 4 sec
2 points: 0.516 plus Rip for 6 sec
3 points: 0.688 plus Rip for 8 sec
4 points: 0.86 plus Rip for 10 sec
5 points: 1.032 plus Rip for 12 sec
How it works
Each cast of Primal Wrath costs 25 Energy. Casting it triggers a 1 sec global cooldown.
Primal Wrath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.172. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 2.
What it does
Primal Wrath is a Physical spell with an instant cast and a range of 8 yards. When cast it deals Physical damage (base value 0.172) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 0.172 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.