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Primal Wrath

Spell

Primal Wrath

Physical

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Instant castEight yards

Finishing move that deals instant damage and applies Rip to all enemies.

Primal Wrath

Tooltip

Finishing move that deals instant damage and applies Rip to all enemies. Lasts longer per combo point.

1 point : 0.344 plus Rip for 4 sec
2 points: 0.516 plus Rip for 6 sec
3 points: 0.688 plus Rip for 8 sec
4 points: 0.86 plus Rip for 10 sec
5 points: 1.032 plus Rip for 12 sec

How it works

Each cast of Primal Wrath costs 25 Energy. Casting it triggers a 1 sec global cooldown.

Primal Wrath is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.172. Its area radius is 10 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 2.

What it does

Primal Wrath is a Physical spell with an instant cast and a range of 8 yards. When cast it deals Physical damage (base value 0.172) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost25 Energy
Range8 yards (Eight yards)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Value: 0.172
Radius: 10 yards
Effect #2Dummy (3)
Value: 2

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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