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Protocol: Purge

Spell

Protocol: Purge

Physical

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5 secThree Hundred Yards

The Plexus Sentinel relocates, pushing players away and activating the.

Protocol: Purge

Tooltip

The Plexus Sentinel relocates, pushing players away and activating the. The Atomizer slowly passes over the chamber, Atomizing any players and Volatile Manifestation it contacts.

After relocating, The Plexus Sentinel begins channelling and gains a shield that absorbs damage. Breaking this shield interrupts.

How it works

Protocol: Purge is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 1. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3).

What it does

Protocol: Purge is a spell with a 5 sec cast and a range of 300 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast time5 sec
Effect #1Dummy (3)
Value: 1
Radius: 300 yards
Effect #2Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Protocol: Purge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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