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Psychic Scream

Spell

Psychic Scream

Shadow

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Instant cast30 sec cooldownSelf Only

Lets out a psychic scream, causing enemies to flee, disorienting them for 6 sec.

Psychic Scream

Tooltip

Lets out a psychic scream, causing enemies to flee, disorienting them for 6 sec. Damage may interrupt the effect.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Psychic Scream is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 455. Its area radius is 8 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 4. Its area radius is 8 yards.

What it does

Psychic Scream is a Shadow spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 6 sec. When cast it applies an aura in an 8 yard radius. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Cooldown30 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicFleeing
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 7
Misc value: 1
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 455
Radius: 8 yards
Effect #3Apply Aura (6)
Aura type id 191
Value: 4
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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