Tooltip
Lets out a psychic scream, causing enemies to flee, disorienting them for 6 sec. Damage may interrupt the effect.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Psychic Scream is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 455. Its area radius is 8 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 4. Its area radius is 8 yards.
What it does
Psychic Scream is a Shadow spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 6 sec. When cast it applies an aura in an 8 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 1 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 455 Radius: 8 yards |
| Effect #3 | Apply Aura (6) Aura type id 191 Value: 4 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.