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Psychic Scream

Spell

Psychic Scream

Shadow

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2.5 secSelf Only

The caster unleashes a psychic scream, inflicting 35 Shadow damage and fearing players.

Psychic Scream

Tooltip

The caster unleashes a psychic scream, inflicting 35 Shadow damage and fearing players.

How it works

Its dispel type is client id 1.

Psychic Scream is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 4. It applies the fleeing mechanic. Its area radius is 60 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 35. Its area radius is 60 yards.

What it does

Psychic Scream is a Shadow spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it applies an aura with the fleeing mechanic in a 60 yard radius and deals Shadow damage (base value 35) in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time2.5 sec
Duration4 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 7
Misc value: 1
Mechanic: Fleeing
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 191
Value: 4
Mechanic: Fleeing
Radius: 60 yards
Effect #3School Damage (2)
Value: 35
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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