Tooltip
The caster unleashes a psychic scream, inflicting 35 Shadow damage and fearing players.
How it works
Its dispel type is client id 1.
Psychic Scream is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 4. It applies the fleeing mechanic. Its area radius is 60 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 35. Its area radius is 60 yards.
What it does
Psychic Scream is a Shadow spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it applies an aura with the fleeing mechanic in a 60 yard radius and deals Shadow damage (base value 35) in a 60 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Duration | 4 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 1 Mechanic: Fleeing Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 191 Value: 4 Mechanic: Fleeing Radius: 60 yards |
| Effect #3 | School Damage (2) Value: 35 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.