How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 300 yards.
What it does
Psychic Terror is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura with the fleeing mechanic in a 300 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Effect #1 | Apply Aura (6) Aura type id 7 Mechanic: Fleeing Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Psychic Terror appears in: 1 spell that casts it.
Spells that cast it
- Psychic TerrorTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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