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Psychic Terror

Spell

Psychic Terror

Shadow

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Instant castSelf Only

Shadow spell.

Psychic Terror

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 300 yards.

What it does

Psychic Terror is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura with the fleeing mechanic in a 300 yard radius. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration3 sec
MechanicFleeing
Effect #1Apply Aura (6)
Aura type id 7
Mechanic: Fleeing
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Psychic Terror appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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